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I know I've talked your ear off. I'm a wordy person by nature (It's the curse of being the son and grandson of former Pentecostal preachers <G>). However, I sincerely hope that everything I've had you do has made learning all of this an easier and more enjoyable experience. I really believe that you'll find that what you've learned from this will help you in a lot of areas. The creation of web graphics and logos use the same basic concepts. Now it's up to you to take what you've learned and apply it wherever you can.
I tried to warn you about what you were getting into at the get-go. There's a LOT to take in, and I did it that way on purpose. I intentionally avoided just giving you an ordered list of what I do from start to finish and leaving it at that (although that list WAS in there). I wanted to give you the tools and the knowledge you need to create all the elements of a good car. Then I tried to show you how to put them all together for the complete package. If I've done that for even one person, then I've succeeded, and all the hard work was worth it.
I didn't create this tutorial to get accolades or to get people to notice or appreciate me. Most of the people who have visited the site (to whom I am truly grateful) have been kind and generous enough to offer those things without me having to elicit them. If this tutorial has helped you, I would definitely like to know that. ;) I welcome any and all feedback on this tutorial; any aspect of it, positive or negative. If you have a trick or a different way of doing things that you like better, stick with what you're comfortable. I'm just sharing with you some good alternatives. You can even feel free to e-mail me with a different way of doing things. I may even be able to use some or all of your ideas to help me out! My search for improvements to the process is never-ending. Yours should be, too.
Here's where I'm going to compel you to practice. Hopefully, you're on a bit of a high now that you know what you need to know to make a good car. However, it's going to take you a while before you really start putting it all together and pushing the limits. The high might wear off by that time. That means you need to practice regularly. Try to paint a couple of cars a week, and try something you've never done before with each car. Two cars a week will keep you in practice and give you enough continuous work to really get these things drilled into your head, so that you can concentrate on the design and your ideas, not on the process.
Over the next few months, I'll be working on some addition tutorials that will build on what you've learned here. They'll require some additional tools like filters and things, and take for granted that you've got everything in this tutorial down. ;) I think they'll be of use to those of you out there who really enjoy painting, and want to take the step up to the levels of excellence in car painting. Here's what I'm planning for:
- Adding Highlights - How to get those cool lighting effects on your car, I don't consider this a necessary thing, and it's a little tricky, so I'm saving it for these advanced tutorials.
- Dithered Gradients - Using dithering techniques to blend from one color to another.
- Half-tone dots - How to get those cool dots you see on some of my cars.
- Creating Lightning effects - Want lightning? Well, I'm the master of it, and I'll show you how to do it.
- Advanced Color Manipulation - How to use the color adjustments to take an existing image and change the colors to match your car.
- Wrapping from one panel to another - How to line up objects on the trickier parts of the car, like the nose.
I'll probably come up with a few more, but those are the main ones I have in mind.
Well, it's been fun putting this together. And I hope you'll get to have as much fun painting now as I do. I welcome any creations that come about while you're putting these tutorials into practice. Please, just send me .PCX files, though. ;)
GOOD LUCK!!!!
- Jaim Friesen (IFREEZN)
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